Triggers a repeated haptic pulse on supported controllers.Ĭurrently only the VSC supports haptic pulses. Number of times to repeat the usDurationMicroSec / usOffMicroSec duty cycle.Ĭurrently unused and reserved for future use. Void TriggerRepeatedHapticPulse( ControllerHandle_t controllerHandle, ESteamControllerPad eTargetPad, unsigned short usDurationMicroSec, unsigned short usOffMicroSec, unsigned short unRepeat, unsigned int nFlags ) Nameĭuration of the pulse, in microseconds (1/1,000,000th of a second).ĭuration of the pause between pulses, in microseconds. GlyphTextureID = loadButtonGlyphTextureFromLocalPath( localGlyphPath )
a function from the game that turns a file path into a usable game texture Printf( "path = %s\n", localGlyphPath ) // "path = C:\Program Files (x86)\Steam\tenfoot\resource\images\library\controller\api\ps4_button_x.png" Just get the image from the Steam client instead.Ĭonst char *localGlyphPath = SteamController()->GetGlyphForActionOrigin( firstOrigin ) (i.e, we only have Steam Controller glyphs, but it's a PlasyStation 4 Controller) a new controller or we just forgot to add this art! We didn't ship any art in our game for this origin! I guess Steam has added support for Int glyphTextureID = getHardCodedButtonGlyphTexture( firstOrigin ) This is a function from the game itself that tries to get custom glyph art SteamController()->GetDigitalActionOrigins( controller1Handle, fightingSetHandle, punchHandle, origins ) ĮControllerActionOrigin firstOrigin = origins //i.e, k_EControllerActionOrigin_PS4_X Setup instructions for the VR arcade modelĮControllerActionOrigin *origins = new EControllerActionOrigin
Steam controller software in depth guide Pc#
Setup instructions for the PC Café model (incl. PC Café Requirements and Sign Up Instructions Steamworks Virtual Conference: Steam Deck Steamworks API Example Application (SpaceWar)ĭistributing Open Source Applications on Steamĭeveloping for Steam Deck without a Dev-Kit Steam Input Gamepad Emulation - Best PracticesĮvents and Announcements Visibility Stats Reporting User Permission: Receive Steamworks CommunicationĬreating Bundles Across Multiple Developers/Publishers - Betaīroadcasting a Game Demo to the Steam Storeīroadcast Moderation and Adding Moderators